Roadmap
This is where you can see what's coming soon, what we're actively working on, and what we've completed recently.
Have ideas or feedback? Share them on our Discord community or through our contact page. Let's make something awesome together!
Future
In Progress
Completed
Generate room flavor text
futureRandomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."
Display warning if dungeon settings are unmappable
in progressWarn users if the chosen room settings can't fit in the current map size.
Map style improvements
completedImprove the visual appeal of Dungeon Flow's default map style.
Real circle and diamond rooms
futureSupport rooms that are actually circle/diamond shaped, not just a grid approximation.
Integrated encounter generation
in progressGenerate CR-appropriate encounters and place them in the dungeon.
Add support for entrances
completedIndicate entrance rooms on the map. And allow users to mark a room as an entrance.
Export sliced map PDF for home printing
futureExport a PDF with the map sliced across multiple pages for easy home printing.
Undo & Redo
completedAllow users to undo and redo their actions so they don't accidentally lose something they care about.
Add descriptions for undo/redo actions
futureAdd descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
PNG export of both GM and player versions of maps
completedAllow users to export both the GM-friendly (with room labels, etc.) and player (unlabeled) versions of their maps.
Random trap generation
futureGenerate random traps and place them in the dungeon.
High & low DPI PNG export
completedGive users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
Guides and How-Tos
futureProvide guides and how-to's for common tasks.
Add "Make a Copy" functionality
completedAllow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
Improve variety in map layouts
futureUse alternative placement algorithms to create more varied dungeon layouts.
Save Dungeon support
completedSave the current dungeon to the user's account so they can continue editing later.
Treasure generation
futureGenerate CR appropriate treasures and place them in the dungeon.
Improve labeling of new rooms
completedSo users don't get buried under an avalanche of rooms labeled "New Room".
Add visual details to rooms
futureDetails like columns, furniture, columns, coffins, rubble, etc.
DM reference sheet
completedA sheet with labeled minimap and room notes. Printable and exportable as PDF.
Allow choosing connection type
futureAllow users to choose between different connection types (e.g., corridors, portals, etc.).
Initial Beta Release
completedThe first public release of Dungeon Flow.
Additional map styles
futureAdd alternative map styles to choose from.
Dungeon sharing
futureAllow users to share their dungeons with others, who can then make their own copies.
Cave-style rooms and corridors
futureLet users act like cavemen. (Or fight them.)
In Progress
Display warning if dungeon settings are unmappable
in progressWarn users if the chosen room settings can't fit in the current map size.
Integrated encounter generation
in progressGenerate CR-appropriate encounters and place them in the dungeon.
Future
Generate room flavor text
futureRandomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."
Real circle and diamond rooms
futureSupport rooms that are actually circle/diamond shaped, not just a grid approximation.
Export sliced map PDF for home printing
futureExport a PDF with the map sliced across multiple pages for easy home printing.
Add descriptions for undo/redo actions
futureAdd descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
Random trap generation
futureGenerate random traps and place them in the dungeon.
Guides and How-Tos
futureProvide guides and how-to's for common tasks.
Improve variety in map layouts
futureUse alternative placement algorithms to create more varied dungeon layouts.
Treasure generation
futureGenerate CR appropriate treasures and place them in the dungeon.
Add visual details to rooms
futureDetails like columns, furniture, columns, coffins, rubble, etc.
Allow choosing connection type
futureAllow users to choose between different connection types (e.g., corridors, portals, etc.).
Additional map styles
futureAdd alternative map styles to choose from.
Dungeon sharing
futureAllow users to share their dungeons with others, who can then make their own copies.
Cave-style rooms and corridors
futureLet users act like cavemen. (Or fight them.)
Completed
Initial Beta Release
completedThe first public release of Dungeon Flow.
DM reference sheet
completedA sheet with labeled minimap and room notes. Printable and exportable as PDF.
Improve labeling of new rooms
completedSo users don't get buried under an avalanche of rooms labeled "New Room".
Save Dungeon support
completedSave the current dungeon to the user's account so they can continue editing later.
Add "Make a Copy" functionality
completedAllow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
High & low DPI PNG export
completedGive users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
PNG export of both GM and player versions of maps
completedAllow users to export both the GM-friendly (with room labels, etc.) and player (unlabeled) versions of their maps.
Undo & Redo
completedAllow users to undo and redo their actions so they don't accidentally lose something they care about.
Add support for entrances
completedIndicate entrance rooms on the map. And allow users to mark a room as an entrance.
Map style improvements
completedImprove the visual appeal of Dungeon Flow's default map style.