Roadmap
This is where you can see what's coming soon, what we're actively working on, and what we've completed recently.
Have ideas or feedback? Share them on our Discord community or through our contact page. Let's make something awesome together!
Future
In Progress
Completed
Add visual details to rooms
futureDetails like columns, furniture, columns, coffins, rubble, etc.
Guides and How-Tos
in progressProvide guides and how-to's for common tasks.
Foundry VTT export
completedExport maps in a format Foundry can import, including walls for line of sight.
Secret doors
futureMark connections as secret doors and hide them on the player map.
Improve variety in map layouts
in progressUse alternative placement algorithms to create more varied dungeon layouts.
Dungeon sharing
completedAllow users to share their dungeons with others, who can then make their own copies.
Foundry Module
futureFoundry module to easily import from Dungeon Flow without dealing with zip files and manual configuration.
Modern full color map style
in progressThe kind of full color dungeon maps you find in modern RPG adventures.
Additional map styles
completedExpand the map style picker beyond Old School Blue with additional themes.
Map rendering performance
futureFaster map previews, especially for large dungeons.
Allow choosing connection type
completedAllow users to choose between different connection types (e.g., corridors, portals, etc.).
Cave-style rooms and corridors
futureLet users act like cavemen. (Or fight them.)
Jump to any room or corridor
completedType a room or corridor label and jump straight to it with map highlights.
Pathfinder 2e Support
futureAdd support for Pathfinder 2e with system-specific monster manual and encounter generation.
Map preview selection highlighting
completedHighlight the active room or corridor directly on the Map Preview tab while editing.
Shadowdark Support
futureAdd support for Shadowdark with system-specific content generation.
Dungeon Overview tab
completedAdd an editor tab with the mini map, room summaries, and corridor notes from the DM reference sheet so you can run the dungeon live.
Tales of the Valiant Support
futureAdd support for Tales of the Valiant with system-specific content generation.
Treasure generation
completedGenerate CR appropriate treasures (hoard and individual) and place them in the dungeon.
Add D&D Beyond monster links to encounters
completedAdd links to D&D Beyond monster pages for encounters.
Command Palette
completedSearch for and execute editor actions using a keyboard-driven command palette.
Old School Blue map style
completedAdd the Old School Blue map theme, which calls back to the classic modules of the 1970s.
Whole dungeon encounter generation
completedGenerate CR-appropriate encounters and place them in the dungeon.
Individual room encounter generation
completedAllow generating encounters for individual rooms.
Map style improvements
completedImprove the visual appeal of Dungeon Flow's default map style.
Whole dungeon trap generation
completedGenerate random traps for the dungeon as a whole when it is first created.
Individual trap/hazard generation
completedGenerate random traps or environmental hazards and place them in individual rooms.
Add descriptions for undo/redo actions
completedAdd descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
Export sliced map PDF for home printing
completedExport a PDF with the map sliced across multiple pages for easy home printing.
Real circle and diamond rooms
completedSupport rooms that are actually circle/diamond shaped, not just a grid approximation.
Whole dungeon flavor text
completedGenerate random flavor text for the dungeon as a whole when it is first created.
Generate individual room flavor text
completedProvide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."
Add support for entrances
completedIndicate entrance rooms on the map. And allow users to mark a room as an entrance.
Undo & Redo
completedAllow users to undo and redo their actions so they don't accidentally lose something they care about.
PNG export of both GM and player versions of maps
completedAllow users to export both the GM-friendly (with area labels, etc.) and player (unlabeled) versions of their maps.
High & low DPI PNG export
completedGive users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
Add "Make a Copy" functionality
completedAllow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
Save Dungeon support
completedSave the current dungeon to the user's account so they can continue editing later.
Improve labeling of new rooms
completedSo users don't get buried under an avalanche of rooms labeled "New Room".
DM reference sheet
completedA sheet with labeled minimap and room notes. Printable and exportable as PDF.
Initial Beta Release
completedThe first public release of Dungeon Flow.
In Progress
Guides and How-Tos
in progressProvide guides and how-to's for common tasks.
Improve variety in map layouts
in progressUse alternative placement algorithms to create more varied dungeon layouts.
Modern full color map style
in progressThe kind of full color dungeon maps you find in modern RPG adventures.
Future
Add visual details to rooms
futureDetails like columns, furniture, columns, coffins, rubble, etc.
Secret doors
futureMark connections as secret doors and hide them on the player map.
Foundry Module
futureFoundry module to easily import from Dungeon Flow without dealing with zip files and manual configuration.
Map rendering performance
futureFaster map previews, especially for large dungeons.
Cave-style rooms and corridors
futureLet users act like cavemen. (Or fight them.)
Pathfinder 2e Support
futureAdd support for Pathfinder 2e with system-specific monster manual and encounter generation.
Shadowdark Support
futureAdd support for Shadowdark with system-specific content generation.
Tales of the Valiant Support
futureAdd support for Tales of the Valiant with system-specific content generation.
Completed
Initial Beta Release
completedThe first public release of Dungeon Flow.
DM reference sheet
completedA sheet with labeled minimap and room notes. Printable and exportable as PDF.
Improve labeling of new rooms
completedSo users don't get buried under an avalanche of rooms labeled "New Room".
Save Dungeon support
completedSave the current dungeon to the user's account so they can continue editing later.
Add "Make a Copy" functionality
completedAllow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
High & low DPI PNG export
completedGive users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
PNG export of both GM and player versions of maps
completedAllow users to export both the GM-friendly (with area labels, etc.) and player (unlabeled) versions of their maps.
Undo & Redo
completedAllow users to undo and redo their actions so they don't accidentally lose something they care about.
Add support for entrances
completedIndicate entrance rooms on the map. And allow users to mark a room as an entrance.
Generate individual room flavor text
completedProvide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."
Whole dungeon flavor text
completedGenerate random flavor text for the dungeon as a whole when it is first created.
Real circle and diamond rooms
completedSupport rooms that are actually circle/diamond shaped, not just a grid approximation.
Export sliced map PDF for home printing
completedExport a PDF with the map sliced across multiple pages for easy home printing.
Add descriptions for undo/redo actions
completedAdd descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
Individual trap/hazard generation
completedGenerate random traps or environmental hazards and place them in individual rooms.
Whole dungeon trap generation
completedGenerate random traps for the dungeon as a whole when it is first created.
Map style improvements
completedImprove the visual appeal of Dungeon Flow's default map style.
Individual room encounter generation
completedAllow generating encounters for individual rooms.
Whole dungeon encounter generation
completedGenerate CR-appropriate encounters and place them in the dungeon.
Old School Blue map style
completedAdd the Old School Blue map theme, which calls back to the classic modules of the 1970s.
Command Palette
completedSearch for and execute editor actions using a keyboard-driven command palette.
Add D&D Beyond monster links to encounters
completedAdd links to D&D Beyond monster pages for encounters.
Treasure generation
completedGenerate CR appropriate treasures (hoard and individual) and place them in the dungeon.
Dungeon Overview tab
completedAdd an editor tab with the mini map, room summaries, and corridor notes from the DM reference sheet so you can run the dungeon live.
Map preview selection highlighting
completedHighlight the active room or corridor directly on the Map Preview tab while editing.
Jump to any room or corridor
completedType a room or corridor label and jump straight to it with map highlights.
Allow choosing connection type
completedAllow users to choose between different connection types (e.g., corridors, portals, etc.).
Additional map styles
completedExpand the map style picker beyond Old School Blue with additional themes.
Dungeon sharing
completedAllow users to share their dungeons with others, who can then make their own copies.
Foundry VTT export
completedExport maps in a format Foundry can import, including walls for line of sight.