Roadmap

This is where you can see what's future, what is In Progress, and what we've completed recently. Items marked with Experiment are ideas we're exploring that may or may not make it into the final product.

Have ideas or feedback? Share them on our Discord community or through our contact page. Let's make something awesome together!


In Progress

Guides and How-Tos

in progress

Provide guides and how-to's for common tasks.

Expand available props

in progress

Add more decorative and functional map props for room dressing and encounter setup.

Future

Foundry encounter token import

future

Bring generated encounters into Foundry as placed tokens so imported scenes are closer to table-ready.

Light-source export for VTTs

future

For light-emitting props (braziers, torches, etc.) export corresponding light sources for Foundry and Universal VTT.

Blank-slate dungeon creation

futureExperiment

Start a dungeon without first generating a full random structure.

DM-only props for player maps

future

Mark props as DM-only so they remain visible during preparation but are omitted from player-facing exports.

Dungeon templates

futureExperiment

Explore reusable starting patterns for common dungeon shapes.

Auto-dressing

futureExperiment

Explore automatically placing themed furniture and other room dressing.

Random puzzle generation

futureExperiment

Explore generating puzzle prompts and room-ready ideas alongside dungeon content.

Multi-level dungeons

future

Build dungeons across connected levels, with stairways linking separate floors.

Tales of the Valiant Support

future

Add support for Tales of the Valiant with system-specific content generation.

Completed

Cave tunnels

completed

Extend cave-style generation to corridors so underground passages match the organic room shapes.

Secret doors

completed

Mark connections as secret doors and hide them on the player map.

Props in Full-Color Painted style

completed

Decorative props are available in the Full-Color Painted map style.

Universal VTT export

completed

Export maps in Universal VTT format for use in Owlbear Rodeo and other compatible virtual tabletops.

Shadowdark Support

completed

Support Shadowdark with system-specific content generation.

Pathfinder 2e Support

completed

Add support for Pathfinder 2e with system-specific monster manual and encounter generation.

Cave/cavern rooms

completed

Generate organic, irregular cave-shaped rooms for natural dungeon layouts.

Map rendering performance

completed

Faster map previews, especially for large dungeons.

Foundry Module

completed

Foundry module to easily import from Dungeon Flow without dealing with zip files and manual configuration.

Foundry VTT export

completed

Export maps in a format Foundry can import, including walls for line of sight.

Modern full color map style

completed

The kind of full color dungeon maps you find in modern RPG adventures.

Dungeon sharing

completed

Allow users to share their dungeons with others, who can then make their own copies.

Switch map styles without regenerating

completed

Change the visual style of a generated map without rebuilding its layout.

Additional map styles

completed

Expand the map style picker beyond Old School Blue with additional themes.

Allow choosing connection type

completed

Allow users to choose between different connection types (e.g., corridors, portals, etc.).

Add visual details to rooms

completed

Place decorative map objects like pillars, altars, rubble, and symbols directly onto rooms.

Jump to any room or corridor

completed

Type a room or corridor label and jump straight to it with map highlights.

Map preview selection highlighting

completed

Highlight the active room or corridor directly on the Map Preview tab while editing.

Dungeon Overview tab

completed

Add an editor tab with the mini map, room summaries, and corridor notes from the DM reference sheet so you can run the dungeon live.

Treasure generation

completed

Generate CR appropriate treasures (hoard and individual) and place them in the dungeon.

Improve variety in map layouts

completed

Use alternative placement algorithms to create more varied dungeon layouts.

Add D&D Beyond monster links to encounters

completed

Add links to D&D Beyond monster pages for encounters.

Command Palette

completed

Search for and execute editor actions using a keyboard-driven command palette.

Old School Blue map style

completed

Add the Old School Blue map theme, which calls back to the classic modules of the 1970s.

Whole dungeon encounter generation

completed

Generate CR-appropriate encounters and place them in the dungeon.

Individual room encounter generation

completed

Allow generating encounters for individual rooms.

Map style improvements

completed

Improve the visual appeal of Dungeon Flow's default map style.

Whole dungeon trap generation

completed

Generate random traps for the dungeon as a whole when it is first created.

Individual trap/hazard generation

completed

Generate random traps or environmental hazards and place them in individual rooms.

Add descriptions for undo/redo actions

completed

Add descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.

Export sliced map PDF for home printing

completed

Export a PDF with the map sliced across multiple pages for easy home printing.

Real circle and diamond rooms

completed

Support rooms that are actually circle/diamond shaped, not just a grid approximation.

Whole dungeon flavor text

completed

Generate random flavor text for the dungeon as a whole when it is first created.

Generate individual room flavor text

completed

Provide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."

Add support for entrances

completed

Indicate entrance rooms on the map. And allow users to mark a room as an entrance.

Undo & Redo

completed

Allow users to undo and redo their actions so they don't accidentally lose something they care about.

PNG export of both GM and player versions of maps

completed

Allow users to export both the GM-friendly (with area labels, etc.) and player (unlabeled) versions of their maps.

High & low DPI PNG export

completed

Give users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.

Add "Make a Copy" functionality

completed

Allow users to make a copy of their current dungeon. Will allow experimentation without losing current work.

Save Dungeon support

completed

Save the current dungeon to the user's account so they can continue editing later.

Improve labeling of new rooms

completed

So users don't get buried under an avalanche of rooms labeled "New Room".

DM reference sheet

completed

A sheet with labeled minimap and room notes. Printable and exportable as PDF.

Initial Beta Release

completed

The first public release of Dungeon Flow.