Roadmap
This is where you can see what's future, what is In Progress, and what we've completed recently. Items marked with Experiment are ideas we're exploring that may or may not make it into the final product.
Have ideas or feedback? Share them on our Discord community or through our contact page. Let's make something awesome together!
Future
In Progress
Completed
Foundry encounter token import
Bring generated encounters into Foundry as placed tokens so imported scenes are closer to table-ready.
Guides and How-Tos
Provide guides and how-to's for common tasks.
Cave tunnels
Extend cave-style generation to corridors so underground passages match the organic room shapes.
Light-source export for VTTs
For light-emitting props (braziers, torches, etc.) export corresponding light sources for Foundry and Universal VTT.
Expand available props
Add more decorative and functional map props for room dressing and encounter setup.
Secret doors
Mark connections as secret doors and hide them on the player map.
Blank-slate dungeon creation
Start a dungeon without first generating a full random structure.
Props in Full-Color Painted style
Decorative props are available in the Full-Color Painted map style.
DM-only props for player maps
Mark props as DM-only so they remain visible during preparation but are omitted from player-facing exports.
Universal VTT export
Export maps in Universal VTT format for use in Owlbear Rodeo and other compatible virtual tabletops.
Dungeon templates
Explore reusable starting patterns for common dungeon shapes.
Shadowdark Support
Support Shadowdark with system-specific content generation.
Auto-dressing
Explore automatically placing themed furniture and other room dressing.
Pathfinder 2e Support
Add support for Pathfinder 2e with system-specific monster manual and encounter generation.
Random puzzle generation
Explore generating puzzle prompts and room-ready ideas alongside dungeon content.
Cave/cavern rooms
Generate organic, irregular cave-shaped rooms for natural dungeon layouts.
Multi-level dungeons
Build dungeons across connected levels, with stairways linking separate floors.
Map rendering performance
Faster map previews, especially for large dungeons.
Tales of the Valiant Support
Add support for Tales of the Valiant with system-specific content generation.
Foundry Module
Foundry module to easily import from Dungeon Flow without dealing with zip files and manual configuration.
Foundry VTT export
Export maps in a format Foundry can import, including walls for line of sight.
Modern full color map style
The kind of full color dungeon maps you find in modern RPG adventures.
Dungeon sharing
Allow users to share their dungeons with others, who can then make their own copies.
Switch map styles without regenerating
Change the visual style of a generated map without rebuilding its layout.
Additional map styles
Expand the map style picker beyond Old School Blue with additional themes.
Allow choosing connection type
Allow users to choose between different connection types (e.g., corridors, portals, etc.).
Add visual details to rooms
Place decorative map objects like pillars, altars, rubble, and symbols directly onto rooms.
Jump to any room or corridor
Type a room or corridor label and jump straight to it with map highlights.
Map preview selection highlighting
Highlight the active room or corridor directly on the Map Preview tab while editing.
Dungeon Overview tab
Add an editor tab with the mini map, room summaries, and corridor notes from the DM reference sheet so you can run the dungeon live.
Treasure generation
Generate CR appropriate treasures (hoard and individual) and place them in the dungeon.
Improve variety in map layouts
Use alternative placement algorithms to create more varied dungeon layouts.
Add D&D Beyond monster links to encounters
Add links to D&D Beyond monster pages for encounters.
Command Palette
Search for and execute editor actions using a keyboard-driven command palette.
Old School Blue map style
Add the Old School Blue map theme, which calls back to the classic modules of the 1970s.
Whole dungeon encounter generation
Generate CR-appropriate encounters and place them in the dungeon.
Individual room encounter generation
Allow generating encounters for individual rooms.
Map style improvements
Improve the visual appeal of Dungeon Flow's default map style.
Whole dungeon trap generation
Generate random traps for the dungeon as a whole when it is first created.
Individual trap/hazard generation
Generate random traps or environmental hazards and place them in individual rooms.
Add descriptions for undo/redo actions
Add descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
Export sliced map PDF for home printing
Export a PDF with the map sliced across multiple pages for easy home printing.
Real circle and diamond rooms
Support rooms that are actually circle/diamond shaped, not just a grid approximation.
Whole dungeon flavor text
Generate random flavor text for the dungeon as a whole when it is first created.
Generate individual room flavor text
Provide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."
Add support for entrances
Indicate entrance rooms on the map. And allow users to mark a room as an entrance.
Undo & Redo
Allow users to undo and redo their actions so they don't accidentally lose something they care about.
PNG export of both GM and player versions of maps
Allow users to export both the GM-friendly (with area labels, etc.) and player (unlabeled) versions of their maps.
High & low DPI PNG export
Give users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
Add "Make a Copy" functionality
Allow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
Save Dungeon support
Save the current dungeon to the user's account so they can continue editing later.
Improve labeling of new rooms
So users don't get buried under an avalanche of rooms labeled "New Room".
DM reference sheet
A sheet with labeled minimap and room notes. Printable and exportable as PDF.
Initial Beta Release
The first public release of Dungeon Flow.
In Progress
Guides and How-Tos
Provide guides and how-to's for common tasks.
Expand available props
Add more decorative and functional map props for room dressing and encounter setup.
Future
Foundry encounter token import
Bring generated encounters into Foundry as placed tokens so imported scenes are closer to table-ready.
Light-source export for VTTs
For light-emitting props (braziers, torches, etc.) export corresponding light sources for Foundry and Universal VTT.
Blank-slate dungeon creation
Start a dungeon without first generating a full random structure.
DM-only props for player maps
Mark props as DM-only so they remain visible during preparation but are omitted from player-facing exports.
Dungeon templates
Explore reusable starting patterns for common dungeon shapes.
Auto-dressing
Explore automatically placing themed furniture and other room dressing.
Random puzzle generation
Explore generating puzzle prompts and room-ready ideas alongside dungeon content.
Multi-level dungeons
Build dungeons across connected levels, with stairways linking separate floors.
Tales of the Valiant Support
Add support for Tales of the Valiant with system-specific content generation.
Completed
Cave tunnels
Extend cave-style generation to corridors so underground passages match the organic room shapes.
Secret doors
Mark connections as secret doors and hide them on the player map.
Props in Full-Color Painted style
Decorative props are available in the Full-Color Painted map style.
Universal VTT export
Export maps in Universal VTT format for use in Owlbear Rodeo and other compatible virtual tabletops.
Shadowdark Support
Support Shadowdark with system-specific content generation.
Pathfinder 2e Support
Add support for Pathfinder 2e with system-specific monster manual and encounter generation.
Cave/cavern rooms
Generate organic, irregular cave-shaped rooms for natural dungeon layouts.
Map rendering performance
Faster map previews, especially for large dungeons.
Foundry Module
Foundry module to easily import from Dungeon Flow without dealing with zip files and manual configuration.
Foundry VTT export
Export maps in a format Foundry can import, including walls for line of sight.
Modern full color map style
The kind of full color dungeon maps you find in modern RPG adventures.
Dungeon sharing
Allow users to share their dungeons with others, who can then make their own copies.
Switch map styles without regenerating
Change the visual style of a generated map without rebuilding its layout.
Additional map styles
Expand the map style picker beyond Old School Blue with additional themes.
Allow choosing connection type
Allow users to choose between different connection types (e.g., corridors, portals, etc.).
Add visual details to rooms
Place decorative map objects like pillars, altars, rubble, and symbols directly onto rooms.
Jump to any room or corridor
Type a room or corridor label and jump straight to it with map highlights.
Map preview selection highlighting
Highlight the active room or corridor directly on the Map Preview tab while editing.
Dungeon Overview tab
Add an editor tab with the mini map, room summaries, and corridor notes from the DM reference sheet so you can run the dungeon live.
Treasure generation
Generate CR appropriate treasures (hoard and individual) and place them in the dungeon.
Improve variety in map layouts
Use alternative placement algorithms to create more varied dungeon layouts.
Add D&D Beyond monster links to encounters
Add links to D&D Beyond monster pages for encounters.
Command Palette
Search for and execute editor actions using a keyboard-driven command palette.
Old School Blue map style
Add the Old School Blue map theme, which calls back to the classic modules of the 1970s.
Whole dungeon encounter generation
Generate CR-appropriate encounters and place them in the dungeon.
Individual room encounter generation
Allow generating encounters for individual rooms.
Map style improvements
Improve the visual appeal of Dungeon Flow's default map style.
Whole dungeon trap generation
Generate random traps for the dungeon as a whole when it is first created.
Individual trap/hazard generation
Generate random traps or environmental hazards and place them in individual rooms.
Add descriptions for undo/redo actions
Add descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
Export sliced map PDF for home printing
Export a PDF with the map sliced across multiple pages for easy home printing.
Real circle and diamond rooms
Support rooms that are actually circle/diamond shaped, not just a grid approximation.
Whole dungeon flavor text
Generate random flavor text for the dungeon as a whole when it is first created.
Generate individual room flavor text
Provide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."
Add support for entrances
Indicate entrance rooms on the map. And allow users to mark a room as an entrance.
Undo & Redo
Allow users to undo and redo their actions so they don't accidentally lose something they care about.
PNG export of both GM and player versions of maps
Allow users to export both the GM-friendly (with area labels, etc.) and player (unlabeled) versions of their maps.
High & low DPI PNG export
Give users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
Add "Make a Copy" functionality
Allow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
Save Dungeon support
Save the current dungeon to the user's account so they can continue editing later.
Improve labeling of new rooms
So users don't get buried under an avalanche of rooms labeled "New Room".
DM reference sheet
A sheet with labeled minimap and room notes. Printable and exportable as PDF.
Initial Beta Release
The first public release of Dungeon Flow.