Roadmap
This is where you can see what's coming soon, what we're actively working on, and what we've completed recently.
Have ideas or feedback? Share them on our Discord community or through our contact page. Let's make something awesome together!
Future
In Progress
Completed
Whole dungeon flavor text
futureGenerate random flavor text for the dungeon as a whole when it is first created.
Whole dungeon encounter generation
in progressGenerate CR-appropriate encounters and place them in the dungeon.
Individual room encounter generation
completedAllow generating encounters for individual rooms.
Real circle and diamond rooms
futureSupport rooms that are actually circle/diamond shaped, not just a grid approximation.
Map style improvements
completedImprove the visual appeal of Dungeon Flow's default map style.
Add descriptions for undo/redo actions
futureAdd descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
Export sliced map PDF for home printing
completedExport a PDF with the map sliced across multiple pages for easy home printing.
Individual trap/hazard generation
futureGenerate random traps or environmental hazards and place them in individual rooms.
Generate individual room flavor text
completedProvide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing.
Add D&D Beyond monster links to encounters
futureAdd links to D&D Beyond monster pages for encounters.
Add support for entrances
completedIndicate entrance rooms on the map. And allow users to mark a room as an entrance.
Guides and How-Tos
futureProvide guides and how-to's for common tasks.
Undo & Redo
completedAllow users to undo and redo their actions so they don't accidentally lose something they care about.
Improve variety in map layouts
futureUse alternative placement algorithms to create more varied dungeon layouts.
PNG export of both GM and player versions of maps
completedAllow users to export both the GM-friendly (with room labels, etc.) and player (unlabeled) versions of their maps.
Treasure generation
futureGenerate CR appropriate treasures and place them in the dungeon.
High & low DPI PNG export
completedGive users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
Overview/Reference tab
futureAdd a tab to the Dungeon Editor which gives an overview of the dungeon, similar to that in the DM Reference PDF.
Add "Make a Copy" functionality
completedAllow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
Add visual details to rooms
futureDetails like columns, furniture, columns, coffins, rubble, etc.
Save Dungeon support
completedSave the current dungeon to the user's account so they can continue editing later.
Allow choosing connection type
futureAllow users to choose between different connection types (e.g., corridors, portals, etc.).
Improve labeling of new rooms
completedSo users don't get buried under an avalanche of rooms labeled "New Room".
Additional map styles
futureAdd alternative map styles to choose from.
DM reference sheet
completedA sheet with labeled minimap and room notes. Printable and exportable as PDF.
Dungeon sharing
futureAllow users to share their dungeons with others, who can then make their own copies.
Initial Beta Release
completedThe first public release of Dungeon Flow.
Cave-style rooms and corridors
futureLet users act like cavemen. (Or fight them.)
Display warning if dungeon settings are unmappable
futureWarn users if the chosen room settings can't fit in the current map size. (Rare occurence.)
In Progress
Whole dungeon encounter generation
in progressGenerate CR-appropriate encounters and place them in the dungeon.
Future
Whole dungeon flavor text
futureGenerate random flavor text for the dungeon as a whole when it is first created.
Real circle and diamond rooms
futureSupport rooms that are actually circle/diamond shaped, not just a grid approximation.
Add descriptions for undo/redo actions
futureAdd descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
Individual trap/hazard generation
futureGenerate random traps or environmental hazards and place them in individual rooms.
Add D&D Beyond monster links to encounters
futureAdd links to D&D Beyond monster pages for encounters.
Guides and How-Tos
futureProvide guides and how-to's for common tasks.
Improve variety in map layouts
futureUse alternative placement algorithms to create more varied dungeon layouts.
Treasure generation
futureGenerate CR appropriate treasures and place them in the dungeon.
Overview/Reference tab
futureAdd a tab to the Dungeon Editor which gives an overview of the dungeon, similar to that in the DM Reference PDF.
Add visual details to rooms
futureDetails like columns, furniture, columns, coffins, rubble, etc.
Allow choosing connection type
futureAllow users to choose between different connection types (e.g., corridors, portals, etc.).
Additional map styles
futureAdd alternative map styles to choose from.
Dungeon sharing
futureAllow users to share their dungeons with others, who can then make their own copies.
Cave-style rooms and corridors
futureLet users act like cavemen. (Or fight them.)
Display warning if dungeon settings are unmappable
futureWarn users if the chosen room settings can't fit in the current map size. (Rare occurence.)
Completed
Initial Beta Release
completedThe first public release of Dungeon Flow.
DM reference sheet
completedA sheet with labeled minimap and room notes. Printable and exportable as PDF.
Improve labeling of new rooms
completedSo users don't get buried under an avalanche of rooms labeled "New Room".
Save Dungeon support
completedSave the current dungeon to the user's account so they can continue editing later.
Add "Make a Copy" functionality
completedAllow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
High & low DPI PNG export
completedGive users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
PNG export of both GM and player versions of maps
completedAllow users to export both the GM-friendly (with room labels, etc.) and player (unlabeled) versions of their maps.
Undo & Redo
completedAllow users to undo and redo their actions so they don't accidentally lose something they care about.
Add support for entrances
completedIndicate entrance rooms on the map. And allow users to mark a room as an entrance.
Generate individual room flavor text
completedProvide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing.
Export sliced map PDF for home printing
completedExport a PDF with the map sliced across multiple pages for easy home printing.
Map style improvements
completedImprove the visual appeal of Dungeon Flow's default map style.
Individual room encounter generation
completedAllow generating encounters for individual rooms.