Roadmap

This is where you can see what's coming soon, what we're actively working on, and what we've completed recently.

Have ideas or feedback? Share them on our Discord community or through our contact page. Let's make something awesome together!


In Progress

Guides and How-Tos

in progress

Provide guides and how-to's for common tasks.

Modern full color map style

in progress

The kind of full color dungeon maps you find in modern fantasy adventures.

Future

Real circle and diamond rooms

future

Support rooms that are actually circle/diamond shaped, not just a grid approximation.

Improve variety in map layouts

future

Use alternative placement algorithms to create more varied dungeon layouts.

Add visual details to rooms

future

Details like columns, furniture, columns, coffins, rubble, etc.

Secret doors

future

Mark connections as secret doors and hide them on the player map.

Foundry VTT export

future

Export maps in a format Foundry can import, including walls for line of sight.

Map rendering performance

future

Faster map previews, especially for large dungeons.

Cave-style rooms and corridors

future

Let users act like cavemen. (Or fight them.)

Display warning if dungeon settings are unmappable

future

Warn users if the chosen room settings can't fit in the current map size. (Rare occurence.)

Pathfinder 2e Support

future

Add support for Pathfinder 2e with system-specific monster manual and encounter generation.

Shadowdark Support

future

Add support for Shadowdark with system-specific content generation.

Tales of the Valiant Support

future

Add support for Tales of the Valiant with system-specific content generation.

Completed

Initial Beta Release

completed

The first public release of Dungeon Flow.

DM reference sheet

completed

A sheet with labeled minimap and room notes. Printable and exportable as PDF.

Improve labeling of new rooms

completed

So users don't get buried under an avalanche of rooms labeled "New Room".

Save Dungeon support

completed

Save the current dungeon to the user's account so they can continue editing later.

Add "Make a Copy" functionality

completed

Allow users to make a copy of their current dungeon. Will allow experimentation without losing current work.

High & low DPI PNG export

completed

Give users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.

PNG export of both GM and player versions of maps

completed

Allow users to export both the GM-friendly (with area labels, etc.) and player (unlabeled) versions of their maps.

Undo & Redo

completed

Allow users to undo and redo their actions so they don't accidentally lose something they care about.

Add support for entrances

completed

Indicate entrance rooms on the map. And allow users to mark a room as an entrance.

Generate individual room flavor text

completed

Provide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."

Whole dungeon flavor text

completed

Generate random flavor text for the dungeon as a whole when it is first created.

Export sliced map PDF for home printing

completed

Export a PDF with the map sliced across multiple pages for easy home printing.

Add descriptions for undo/redo actions

completed

Add descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.

Individual trap/hazard generation

completed

Generate random traps or environmental hazards and place them in individual rooms.

Whole dungeon trap generation

completed

Generate random traps for the dungeon as a whole when it is first created.

Map style improvements

completed

Improve the visual appeal of Dungeon Flow's default map style.

Individual room encounter generation

completed

Allow generating encounters for individual rooms.

Whole dungeon encounter generation

completed

Generate CR-appropriate encounters and place them in the dungeon.

Old School Blue map style

completed

Add the Old School Blue map theme, which calls back to the classic modules of the 1970s.

Command Palette

completed

Search for and execute editor actions using a keyboard-driven command palette.

Add D&D Beyond monster links to encounters

completed

Add links to D&D Beyond monster pages for encounters.

Treasure generation

completed

Generate CR appropriate treasures (hoard and individual) and place them in the dungeon.

Dungeon Overview tab

completed

Add an editor tab with the mini map, room summaries, and corridor notes from the DM reference sheet so you can run the dungeon live.

Map preview selection highlighting

completed

Highlight the active room or corridor directly on the Map Preview tab while editing.

Jump to any room or corridor

completed

Type a room or corridor label and jump straight to it with map highlights.

Allow choosing connection type

completed

Allow users to choose between different connection types (e.g., corridors, portals, etc.).

Additional map styles

completed

Expand the map style picker beyond Old School Blue with additional themes.

Dungeon sharing

completed

Allow users to share their dungeons with others, who can then make their own copies.