Roadmap
This is where you can see what's coming soon, what we're actively working on, and what we've completed recently.
Have ideas or feedback? Share them on our Discord community or through our contact page. Let's make something awesome together!
Future
In Progress
Completed
Real circle and diamond rooms
futureSupport rooms that are actually circle/diamond shaped, not just a grid approximation.
Guides and How-Tos
in progressProvide guides and how-to's for common tasks.
Dungeon sharing
completedAllow users to share their dungeons with others, who can then make their own copies.
Improve variety in map layouts
futureUse alternative placement algorithms to create more varied dungeon layouts.
Modern full color map style
in progressThe kind of full color dungeon maps you find in modern fantasy adventures.
Additional map styles
completedExpand the map style picker beyond Old School Blue with additional themes.
Add visual details to rooms
futureDetails like columns, furniture, columns, coffins, rubble, etc.
Allow choosing connection type
completedAllow users to choose between different connection types (e.g., corridors, portals, etc.).
Secret doors
futureMark connections as secret doors and hide them on the player map.
Jump to any room or corridor
completedType a room or corridor label and jump straight to it with map highlights.
Foundry VTT export
futureExport maps in a format Foundry can import, including walls for line of sight.
Map preview selection highlighting
completedHighlight the active room or corridor directly on the Map Preview tab while editing.
Map rendering performance
futureFaster map previews, especially for large dungeons.
Dungeon Overview tab
completedAdd an editor tab with the mini map, room summaries, and corridor notes from the DM reference sheet so you can run the dungeon live.
Cave-style rooms and corridors
futureLet users act like cavemen. (Or fight them.)
Treasure generation
completedGenerate CR appropriate treasures (hoard and individual) and place them in the dungeon.
Display warning if dungeon settings are unmappable
futureWarn users if the chosen room settings can't fit in the current map size. (Rare occurence.)
Add D&D Beyond monster links to encounters
completedAdd links to D&D Beyond monster pages for encounters.
Pathfinder 2e Support
futureAdd support for Pathfinder 2e with system-specific monster manual and encounter generation.
Command Palette
completedSearch for and execute editor actions using a keyboard-driven command palette.
Shadowdark Support
futureAdd support for Shadowdark with system-specific content generation.
Old School Blue map style
completedAdd the Old School Blue map theme, which calls back to the classic modules of the 1970s.
Tales of the Valiant Support
futureAdd support for Tales of the Valiant with system-specific content generation.
Whole dungeon encounter generation
completedGenerate CR-appropriate encounters and place them in the dungeon.
Individual room encounter generation
completedAllow generating encounters for individual rooms.
Map style improvements
completedImprove the visual appeal of Dungeon Flow's default map style.
Whole dungeon trap generation
completedGenerate random traps for the dungeon as a whole when it is first created.
Individual trap/hazard generation
completedGenerate random traps or environmental hazards and place them in individual rooms.
Add descriptions for undo/redo actions
completedAdd descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
Export sliced map PDF for home printing
completedExport a PDF with the map sliced across multiple pages for easy home printing.
Whole dungeon flavor text
completedGenerate random flavor text for the dungeon as a whole when it is first created.
Generate individual room flavor text
completedProvide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."
Add support for entrances
completedIndicate entrance rooms on the map. And allow users to mark a room as an entrance.
Undo & Redo
completedAllow users to undo and redo their actions so they don't accidentally lose something they care about.
PNG export of both GM and player versions of maps
completedAllow users to export both the GM-friendly (with area labels, etc.) and player (unlabeled) versions of their maps.
High & low DPI PNG export
completedGive users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
Add "Make a Copy" functionality
completedAllow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
Save Dungeon support
completedSave the current dungeon to the user's account so they can continue editing later.
Improve labeling of new rooms
completedSo users don't get buried under an avalanche of rooms labeled "New Room".
DM reference sheet
completedA sheet with labeled minimap and room notes. Printable and exportable as PDF.
Initial Beta Release
completedThe first public release of Dungeon Flow.
In Progress
Guides and How-Tos
in progressProvide guides and how-to's for common tasks.
Modern full color map style
in progressThe kind of full color dungeon maps you find in modern fantasy adventures.
Future
Real circle and diamond rooms
futureSupport rooms that are actually circle/diamond shaped, not just a grid approximation.
Improve variety in map layouts
futureUse alternative placement algorithms to create more varied dungeon layouts.
Add visual details to rooms
futureDetails like columns, furniture, columns, coffins, rubble, etc.
Secret doors
futureMark connections as secret doors and hide them on the player map.
Foundry VTT export
futureExport maps in a format Foundry can import, including walls for line of sight.
Map rendering performance
futureFaster map previews, especially for large dungeons.
Cave-style rooms and corridors
futureLet users act like cavemen. (Or fight them.)
Display warning if dungeon settings are unmappable
futureWarn users if the chosen room settings can't fit in the current map size. (Rare occurence.)
Pathfinder 2e Support
futureAdd support for Pathfinder 2e with system-specific monster manual and encounter generation.
Shadowdark Support
futureAdd support for Shadowdark with system-specific content generation.
Tales of the Valiant Support
futureAdd support for Tales of the Valiant with system-specific content generation.
Completed
Initial Beta Release
completedThe first public release of Dungeon Flow.
DM reference sheet
completedA sheet with labeled minimap and room notes. Printable and exportable as PDF.
Improve labeling of new rooms
completedSo users don't get buried under an avalanche of rooms labeled "New Room".
Save Dungeon support
completedSave the current dungeon to the user's account so they can continue editing later.
Add "Make a Copy" functionality
completedAllow users to make a copy of their current dungeon. Will allow experimentation without losing current work.
High & low DPI PNG export
completedGive users the option to export in high DPI (best for print) or low DPI (best for VTTs) PNG format.
PNG export of both GM and player versions of maps
completedAllow users to export both the GM-friendly (with area labels, etc.) and player (unlabeled) versions of their maps.
Undo & Redo
completedAllow users to undo and redo their actions so they don't accidentally lose something they care about.
Add support for entrances
completedIndicate entrance rooms on the map. And allow users to mark a room as an entrance.
Generate individual room flavor text
completedProvide a button to randomly generate descriptions like, "In the corner of the room sits a skeleton. Both hands and feet are missing."
Whole dungeon flavor text
completedGenerate random flavor text for the dungeon as a whole when it is first created.
Export sliced map PDF for home printing
completedExport a PDF with the map sliced across multiple pages for easy home printing.
Add descriptions for undo/redo actions
completedAdd descriptions for undo/redo actions so users can see exactly what they're undoing/redoing.
Individual trap/hazard generation
completedGenerate random traps or environmental hazards and place them in individual rooms.
Whole dungeon trap generation
completedGenerate random traps for the dungeon as a whole when it is first created.
Map style improvements
completedImprove the visual appeal of Dungeon Flow's default map style.
Individual room encounter generation
completedAllow generating encounters for individual rooms.
Whole dungeon encounter generation
completedGenerate CR-appropriate encounters and place them in the dungeon.
Old School Blue map style
completedAdd the Old School Blue map theme, which calls back to the classic modules of the 1970s.
Command Palette
completedSearch for and execute editor actions using a keyboard-driven command palette.
Add D&D Beyond monster links to encounters
completedAdd links to D&D Beyond monster pages for encounters.
Treasure generation
completedGenerate CR appropriate treasures (hoard and individual) and place them in the dungeon.
Dungeon Overview tab
completedAdd an editor tab with the mini map, room summaries, and corridor notes from the DM reference sheet so you can run the dungeon live.
Map preview selection highlighting
completedHighlight the active room or corridor directly on the Map Preview tab while editing.
Jump to any room or corridor
completedType a room or corridor label and jump straight to it with map highlights.
Allow choosing connection type
completedAllow users to choose between different connection types (e.g., corridors, portals, etc.).
Additional map styles
completedExpand the map style picker beyond Old School Blue with additional themes.
Dungeon sharing
completedAllow users to share their dungeons with others, who can then make their own copies.