
Pour in lava
Paint lava, water, blood, or toxic sludge. Liquids animate in the editor and in animated exports.

Dungeon Flow generates the map with room descriptions, encounters, traps, and treasure. Pour in lava, drift fog through the caves, then import it into Foundry with walls, doors, and lights already in place.
Try it now. No signup required.
Foundry import is included in Pro for $6/month or $60/year. Supports Foundry VTT v13 and v14.
Install the Foundry module“Dungeon Flow is the best random dungeon generator I’ve ever used, and I’ve used a lot of them in my 25+ years playing D&D.”

Every dungeon starts as a playable map with room descriptions, monsters, and treasure. With a free account, add lava, fog, torchlight, and painted props. The Foundry module brings all of it into your world.



Paint lava, water, blood, or toxic sludge. Liquids animate in the editor and in animated exports.

Brush in pools and flooded passages. They follow the floor, so walls and doors stay readable.

Drift fog through a cave. Smoke, embers, and floating motes are there too.

Choose from 150+ painted props. Braziers flicker, crystals glow, and coins glint.

Place glows to paint torchlight and eerie magic into the map art.

Swap stone for brick, wood, earth, sand, or rock, one room at a time.
With Pro ($6/month or $60/year), braziers and torches arrive in Foundry as light sources, and Full-Color maps with moving lava, water, or fog can import as animated scenes.
Stop scaling background images, drawing walls, and copying notes into pins. The Dungeon Flow module sets up the whole scene in one import, even around irregular caverns and tunnels. Foundry import requires Pro.

Walls, doors, lights and animation
The module imports walls, doors and prop lights alongside your animated map, ready for token vision.

Room notes pinned to the map
Each room’s description, encounters, traps, and treasure become a journal entry pinned to that room.
Try the generator without an account, then make a free account to save your dungeons and add props, liquids, fog, and light. Upgrade when you want the Foundry scene setup.
See Pro pricingThe map becomes the scene background with its grid aligned. Walls and doors are placed for dynamic lighting, even around caverns and tunnels. Torches, braziers, and other fire props become light sources, and each room’s description, encounters, traps, treasure, and GM notes become journal entries pinned to the map.
Yes, with Pro. When a map has animated effects such as lava, water, fog, or flickering fire, the module asks whether to import a still image or an animated map. Animated imports take a few minutes, and longer for big maps.
Yes. Without an account, you can revise the flow graph, rewrite room details and notes, regenerate content, and move and delete rooms. A free account adds props, liquids, fog, light effects, and floor textures. Pro adds advanced map editing: resizing and reshaping rooms, moving corridors, and changing connection types directly on the map.
You can generate and tweak dungeons for free without an account. A free account lets you save, dress up the map with 150+ painted props, liquids, fog, light, and floor textures, and export PDFs. Pro ($6/month or $60/year) adds Foundry import, animated map exports, XL, Gigantic, and custom map sizes, advanced map editing, and 300 dpi exports.
The Dungeon Flow module supports Foundry VTT v13 and v14.
Yes. After a dungeon has been imported, update it in Dungeon Flow and use the module to re-import into the linked Foundry scene.
Hand-drawn, Dark & Gritty, Old School Blue, and Full-Color Painted are available in the editor and exports. Free exports include the selected style at 100 dpi with a watermark; Pro adds 300 dpi output and removes the watermark. Full-Color Painted maps can also import into Foundry as animated scenes.
No. Dungeon Flow builds maps and room content with procedural generation from hand-written rules and tables. There is no AI art or AI-written text in your dungeons.
Many Foundry dungeon generators focus on creating a map or scene. Dungeon Flow generates the dungeon prep too: room descriptions, encounters, traps, treasure, GM notes, and an editable room flow before you import the configured scene into Foundry.